How the Sonic team makes iconic hedgehog feel like the fastest creature on the planet

How the Sonic team makes iconic hedgehog feel like the fastest creature on the planet

Because Sonic was in the middle of celebrating a 30-year anniversary, it was difficult to not look back on the inheritance of what began as a brave effort to rival Mario in the heyday of the console war. Three decades on, 920 million matches were sold, more than six billion best-selling from franchise revenues, and Blue Hedgehog had strengthened himself as one of the biggest faces in video games.

The original Sonic trilogy is an ingenious game design achievement – encouraging Sega Genesis to new heights, something that continues to do characters with the console process. Sonic Adventure Duo in Dreamcast shows off the possibility of the possibility of a 3D environment, however, it is not until the ‘Boost’ mechanical implementation that is truly felt by the audience what it means to be the fastest creature.

‘Dynamic walk’

“Sonic Rush has a special dynamic feature running across the upper and lower screen, and encouragement is instant acceleration and explosive that matches the design,” Tim Sonic Takahashi Iizuka Team told us by email.

The idea behind this is that Sonic will operate at a standard speed to be pushed forward in an explosive way, where players then need to react to the upcoming obstacles. Sonic Rush, Exclusive Nintendo DS 2D, is the first to introduce a mechanical back in 2005 (originally known as a tension gauge), before following up in the sequel, Sonic Rush Adventure.

General