Microsoft shares a look behind the development scene of ‘Saga: Hellbade II’ of Senua

Microsoft shares a look behind the development scene of ‘Saga: Hellbade II’ of Senua

They have spent almost two years since Microsoft announced the Saga de Senua: Hellblade II at the awards of the game at the end of 2019. Since then, we have listened little about the sequel to one of the best games of 2017. But during the second showcase of E3 of the company, Microsoft shared an update on the title, only that it was not your usual progress report.

Tameem Antoniades detailed part of the work he has been entering the game before he enters complete production. For example, he said that the study has sent art and audio equipment to photograph and capture Iceland. Along with satellite images, Ninja’s theory plans to use those materials to recreate “large balance sheets” from the country’s landscape within the game.

The study has also been doing real costumes that it has been scanning in the unreal engine. To make the “Extra Real and Brutal, Actor Melina Melina Jerinans has been training for the last two years and” all our animators have suffered combat training. “That is not something he expects his average game developer to say, but Then this is Tameem Antoniades we are talking about.

What the assembly makes clear is that the scope of Hellblade II will be different from its predecessor. A team of around 20 people made the first game, with the theory of Ninja, combing the project as an independent AAA game. The antoniades work described makes Hellblade II sound like a much more ambitious project.

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