‘Midgard tribe’ combines survival, RPG and co-op mechanics for new types of viking games

‘Midgard tribe’ combines survival, RPG and co-op mechanics for new types of viking games

When Geoff Keighley introduced the Middard tribe during the summer Fest Kickoff Stream on June 10, he almost found his description.

“Stave off Ragnarök in RPG survive co-op work inspired by this ancient Norse, you can also fully play solo,” he said, slowing his speech and smiling when he arrived in the end, clearly relieved.

The pitch lift for the Midgard tribe is a mouthful, but also the only way to really explain what the game is. Not into one genre: it can be played solo or with up to 10 people; It rotates the mechanics that are made popular by titles such as not starvation and diablo, and offer all this in an ancient Norse landscape produced by a procedure, automatic scaling.

“This is a new genre,” said Julian Maroda, CEO of the Midgard Studio tribe, Norsfell. “It really at the starting point of what we want to do, is taking a few genres and then uniting them to make a very accessible experience.”

One of the most innovative aspects of the game is its approach to death in the genre of survival. In the Midgard tribe, the aim is to protect YGDRasil seeds, mystical trees in the center of your village, by feeding soul seeds and defending it from night attacks. If the tree dies, Ragnarök rules and it’s the game ends. However, there is no mood at the individual level – when a player dies, they lose all the soul seeds in their ownership, but they can rejoin the village and continue the battle.

This is different from games like not starvation and other survival titles, which often use Permadawi as the main source of tension.

“We think, survive, survive is a thing like everyone understands,” Maroda said. “As a human, survival in almost our genes, we understand the concept of survivability. And what we want to do is, how we can expand the concept to make it attractive to a much larger audience, to make it more accessible, so the other players too Can you enjoy this type of game? “

The Midgard scale role in real-time, the meaning of players can jump in and out, and the enemy and resources will automatically adjust to according to the number of people online at a certain time. As an advanced tribe, the enemy – including a giant awesome – it becomes more difficult to beat. There are RPGs and Inventory Management Mechanics, efficient resource collection methods, and ancient environment that continues to change.

“The world of the Middard tribe is fully procedural,” Maroda said. “We produce the world with seeds every time and they are very different. It increases the ability to reset, which increases many taste of exploration, does not see the same thing happens repeatedly, the same as our modifier Slash Ruin System. [This] can have a drastic effect on You as a character. “

Maroda and her team began to build Midgard tribes four years ago, when the match was like a rust and didn’t hungry unite it. Developers identify three trends that they think will encourage the video game industry ahead in the coming years – survival mechanics, team-based multiplayer experience, and Viking.

Mostly, Norsfell predictions at the point. As indicated by the latest releases such as Assassins Creed Valhalla and Valheim, Norse Mythology once again all anger at the video game market – so much so Maroda was tired of explaining how Midgard tribes were different from Valhim.

“The three trends in the end, almost four years later, kind of realized,” Maroda said. “We see things like overwatch into PVP but with more collaboration and cooperation. … and then Viking, yes, everywhere. Valhalla even did it, there was a film Thor, there was a Loki series now. So we rather convergent , which is very good. We predict what happened. People in Valheim also sort of predict that to happen and take a similar path. “

Norsfell’s motto is, “forge a new genre that unites people,” and the Midgard tribe is a manifestation of this mission. This is because of the PlayStation 4, PS5 and PC press through Steam on July 27, published by the gearbox. The price is $ 20 for the standard edition, or $ 30 for the deluxe version with cosmetic items and two adorable pets. There was no crossplay when launched, but Norsfell actively working on that feature.

Maroda hopes that the price of a $ 20 label will allow several players to take several copies of the game and give it to friends so they can all play together, all for the price of a single AAA title.

“You can really play your own tribe, it’s very fun,” Maroda said. “But I think the sense of scale we want to have, with both dichotomy between giants and the players, really survives when you are 10 players.”

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